Adam Scott
Principal Character Artist at Bungie
Bellevue, United States
Summary
After graduating from Vancouver Film School in Oct 2005, I started my career at High Moon Studios in San Diego. At High Moon, I worked on "The Bourne Conspiracy" for almost 2 years before relocating to their sister studio in Vancouver, Radical Entertainment. During my 5 years at Radical, I worked on the open-world action games "Prototype" and "Prototype 2". After Radical, I moved south to LA to work at Naughty Dog. During my 4 years there I worked on "The Last of Us", "The Last of Us: Left Behind", "Uncharted 4" and early production on "Uncharted 4: The Lost Legacy". I joined Bungie at the end of 2017, shipped "Destiny 2", and have continued working at Bungie to this day.
Skills
3D ModelingCharacter ModelingDigital SculptingLow-poly ModelingTexturingDrawingHigh-poly ModelingPBR Texturing
Software proficiency

Maya

Photoshop

Substance 3D Painter

Substance 3D Designer

Marmoset Toolbag

ZBrush

Marvelous Designer

UVLayout
Productions
Video Game
Destiny 2
Year
2017
Role
Senior Character Artist
Company
Bungie
Video Game
The Last of Us
Year
2013
Role
Senior Character Artist
Company
Naughty Dog
Video Game
[PROTOTYPE 2]
Year
2012
Role
Senior Character Artist
Company
Radical Entertainment
Video Game
[PROTOTYPE]
Year
2009
Role
Character Artist
Company
Radical Entertainment
Video Game
The Bourne Conspiracy
Year
2008
Role
Character Artist
Company
High Moon Studios